Xenolythe (pack)
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     Xenolythe (pack)

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    Dry Gum
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    PostSubject: Xenolythe (pack)   Tue Jul 28, 2009 11:02 pm


    Get a playlist! Standalone player Get Ringtones




    Courtesy of Prefer Quite


    Welcome to Xenolythe, the first Red Remover pack on this website. It contains three unique levels with varying difficulties. They all require you to use your brain a little and think about what you see and what you don't see.
    Remember, I had to beat these levels to post them so I didn't just throw them together and let you do the work.


    Let's begin.



    Click on the pic to go to the level

    This level will most likely leave you hanging the first time. It requires more thought than the other levels, but after you try over and over, I'm sure you will understand the problem.




    Click on the pic to go to the level

    Here, thinking big is necessary. Razz



    The hardest level you have played yet in Red Remover
    Speed and precision are absolutely necessary
    I worked the hardest on this and I got very lucky when I beat it
    There is also some background effect.


    Congrats! If you beat all of them, which I'm sure you're going to start working on now, you have completed the first pack for a level editor on this site.
    I encourage you all to make put the time and effort into making the levels and posting them so everyone can see


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    P00pinshniver
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    PostSubject: Re: Xenolythe (pack)   Tue Jul 28, 2009 11:11 pm

    the third one is too hard but i beat the other two
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    Dry Gum
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    PostSubject: Re: Xenolythe (pack)   Tue Jul 28, 2009 11:21 pm

    That's what I first thought, but it really takes luck and how well you'll aim. There's also a way to make it easier, but I'll let you figure that out. Don't give up, though. Did you give up on the Bloons challenge when you couldn't beat a level in 5 minutes? Very Happy
    Then again, you don't really get points for this.

    If enough people start posting levels, we're going to have featured levels that include the best and most creative levels we have created. You will get points for making a featured level and you will get points for providing proof of beating them. It will be sort of like a challenge.
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    PostSubject: Re: Xenolythe (pack)   Tue Jul 28, 2009 11:25 pm

    that would be awesome, but i dont know hot to take pics
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    Lesliehockey
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    PostSubject: Re: Xenolythe (pack)   Wed Jul 29, 2009 10:06 am

    Nice music and levels.
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    PostSubject: Re: Xenolythe (pack)   Wed Jul 29, 2009 11:10 am

    Awesome pack, nice music.
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    Dry Gum
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    PostSubject: Re: Xenolythe (pack)   Wed Jul 29, 2009 1:07 pm

    Thanks, the first two are pretty easy, but I thought they were creative and fun so I kept them.

    The last one should take at least 10 times Wink
    I think it took me 30 or so tries to get that one. You'll have to figure out what you need to click first though.

    Glad you like it. It took a couple days to make...
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    Syfte
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    PostSubject: Re: Xenolythe (pack)   Wed Jul 29, 2009 2:31 pm

    Oh my..that's great.

    And now I see what PQ was doing for you yesterday. I think that's it..



    "Reality is a lovely place, but I wouldn't wanna live there"
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    rutzy342
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    PostSubject: Re: Xenolythe (pack)   Wed Jul 29, 2009 3:46 pm

    Got all 3.
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    Dr. Octagonapus
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    PostSubject: Re: Xenolythe (pack)   Fri Jul 31, 2009 9:13 am

    P00pinshniver wrote:
    that would be awesome, but i dont know hot to take pics


    On your keyboard type Ctrl, Print Screen. Print screen should be at the top right. That'll take a pic of the screen and then you can paste it.
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    PostSubject: Re: Xenolythe (pack)   Fri Jul 31, 2009 9:52 am

    Great job with the levels. How did you do the music?
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    PostSubject: Re: Xenolythe (pack)   Sat Aug 15, 2009 7:00 pm

    fun
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    PostSubject: Re: Xenolythe (pack)   Sun Aug 16, 2009 6:04 am

    Haven't beaten lev 3 yet but the the first two were fun.
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    PostSubject: Re: Xenolythe (pack)   Sun Nov 15, 2009 11:25 pm

    The first level was easy, the second just required some luck and good timing, and the third was a very challenging, well-built level. The third level raised the pack from an under-mediocre score to an above average score. Good work!
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